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- on mouseDown
- puppetSound("SLCND")
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnview"
- else
- set the castNum of sprite clickOn() to the number of cast "view"
- end if
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to the number of cast "view"
- updateStage()
- set mybook to the castNum of sprite 20
- set myview to the name of cast mybook
- play movie myview
- end
-